Space Quest
George Rowland

Simple AI

This week I started implementing the simplest of AI opponents. This implementation turned out to be more complicated than I had imagined. We will take

Space Quest
George Rowland

The Probability Of Randomness

In my previous post, I talked about the dropping of materials from asteroids. I was using Unity’s Random.value to determine the type to drop and

Space Quest
George Rowland

Object creation the easy way

Or is it… This is a continuation down the refactoring road after I played my initial build on a mobile device. As you may recall,

Space Quest
George Rowland

Physics are expensive

Last week we talked about the issues I created for my mobile processor by using overly complicated mesh collider geometry. This week we will look

Space Quest
George Rowland

The Resource Dilemma

So far I have been developing and testing on my PC. I dev on a Mac with a 4.2 GHz processor and 64 GB ram.

Space Quest
George Rowland

The Basics

This week I have completed the game mechanics for moving and shooting Asteroids, dropping materials, and collecting cargo. This is the easy part!!! From here

Space Quest
George Rowland

Space Quest

This is the start of our journey through the development of Space Quest, a multiplayer 2D shooter. Through this blog, I will discuss the hurdles