Space Quest Simple AI This week I started implementing the simplest of AI opponents. This implementation turned out to be more complicated than I had imagined. We will take Read More » August 24, 2020 No Comments
Space Quest The Probability Of Randomness In my previous post, I talked about the dropping of materials from asteroids. I was using Unity’s Random.value to determine the type to drop and Read More » August 17, 2020 No Comments
Space Quest Object creation the easy way Or is it… This is a continuation down the refactoring road after I played my initial build on a mobile device. As you may recall, Read More » August 10, 2020 No Comments